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Cyberpunk 2077 1.2 patch notes released with bunch of latest features, improvements, fixes

Last week, CD Project Red (CDPR) announced the improvements that expect to bring Cyberpunk 2077 in its upcoming 1.2 patches. The developer of CDPR highlights the details of update planned improvements, including an arrangement that prevents you from accidentally falling into traffic or a building, as well as the instant disappearance of the police when you commit a crime and better driving.

And now, Cyberpunk 2077 released the 1.2 patch notes which allow for better synchronization between the CrystalDome system and the vehicle, resulting in a more fluid driving experience even when the image single skips a frame or two.

Additionally, this Cyberpunk 2077 1.2 patche is coming to PC, consoles, and Stadia with various features. The update will allow users to better personalize their chips and match software responses with their neural patterns.

Cyberpunk 2077 1.2 Patch details

Gameplay

  • The NCPD spawn radius for when the player commits a crime has been increased.
  • New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
  • Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably, and more.

Quests

  • Posters in Stadium Love can no longer be destroyed before the contest (which could lead to blocked progression).
  • They Won’t Go When I Go now updates properly if V leaves the studio early.
  • Fixed inability to draw weapons at the Poppy Farm during The Hunt, and more.

Open World

  • Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in Epistrophy: Rancho Coronado.
  • Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.
  • Destructible will no longer become indestructible after loading a save, and more.

Cinematic Design

  • Progress will no longer be blocked when a player chooses the Corpo line twice while talking to Hanako in the safe house during Search And Destroy.
  • Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
  • Takemura will no longer teleport to Wakako if the player chooses to go alone in Down on the Street, and more.

Environment and levels

  • The objective will no longer get stuck on “Neutralize the attackers” in Dream On.
  • V will no longer get stuck inside an AV flying off if standing on pipes during Suspected Organized Crime Activity: Opposites Attract.
  • Fixed an issue where two fast travel points were missing map pins, and more.

Graphics, audio, animation

  • Fixed NPCs moving after being killed.
  • Improvements in textures rendering from afar.
  • Fixed a visual issue with fast travel and cinematic transition, and more.

UI

  • Fixed an issue with ads not being properly displayed on curbs.
  • Multiple visual updates and adjustments for ads.
  • Fixed multiple visual issues in quests briefings, and more.

Stability and performance

  • Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
  • Various optimizations and improvements in shadows, shaders, physics, work spot system, spawn system, scene system, animation system, occlusion system, and facial animations system, and more.

Miscellaneous

  • Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.
  • A settings option to hide Potential Enemy Markers was added to the Interface tab, and more.

PC-specific

  • Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
  • Keyboard bindings: more keys are now available for rebinding.
  • Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key, and more.

Console-specific

  • Fixed an issue on PlayStation 4 where items couldn’t be dropped from the backpack as they would always reappear back in the inventory.
  • Fixed an issue where Johnny’s custom HUD wouldn’t be present on Xbox One during the concert scene in Love Like Fire.
  • Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X, and more.

|Via|

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